Really great. I'm interested in how you manage to come up with so much detail? I notice you mentioned previously that you often find generating the detail goes relatively quickly but the general shape takes more time, and I find I am almost entirely the opposite and find detail really hard. What is your process on working on things like this?
Also, cheeky question, do you happen to use a drawing board?
Again, fantastic stuff. Gonna have a look through the rest of your gallery!
Hi, thanks for the questions. For mechanical drawings like this one, I try to draw the details as if I'm carving, etching or sculpting something in 3D with a pen. I might draw some basic guidelines and start adding details such as bevels here and there. When drawing lines, I sometimes make an offset with another line right next to it with the gap between them barely visible. The offset usually includes gaps and dips for some subtle detail. Perpendicular lines are then drawn at some of the gaps and dips along with another offset with gaps and dips. By doing this repeatedly, I start to see shapes forming and try to make them stand out by enhancing those areas with more detail and maybe even adding some perspective. I hope this makes some sense. It's easier to show than describe.
I also advise not becoming lazy with the details and start faking things after a long session. If you become burned out, put the drawing away and return to it later when you have more energy to continue.
I do have a drawing board (26"x20") and I think I used it for this drawing along with a T-square and some triangles. The board is pretty old and worn out now though. I had kept in the garage after a move and the wood is starting to separate.
Pity. I am trying to find a ship that has the look of the Fallout franchise - old but scientifically advanced. A sequel features a ship, an airship that has a similar look to the one you have: hard edges, rough and militaristic. Know of any that might fill that bill?
Gratia for the links. The sequel I mentioned is my own interpretation of what occurs after the events of the main game of Fallout New Vegas - nice game by the way, you should give it a try if your into first-person shooter, survival, moral choice type games.
The main character is the new ruler setting out to establish a new nation from the 200 year old ruins of a nuclear apocalypse and the more recent occupation and war between two factions, all taking place in the Mojave desert over one location: Hoover Dam. The sequel will feature a retribution and final conflict, in which my character is forced to resurrect old world technologies - weapons, vehicles, and a potential power that can shift an entire civilization. One of those technologies is a vessel, the Battleborn (named after the Nevada state motto)
And that is just a microfragment of the whole, AND it is just the sequel - which I imagine will be shorter than the first.
My first is on fanfiction.net, if you're curious, under the name 'From the Night'. Something I try to work into the story is information that even a person who has not experienced the Fallout series may enjoy the story without directly knowing the game itself.
Thanks for bringing it to my attention. I think the U.S.S. Sulaco from Aliens has been a major influence on many artists so it's not too surprising to see similar designs and variants like mine and Forward Unto Dawn. I think we owe a lot to Syd Mead and James Cameron.
yeah, thats one thing i have never been good at, i do 3d modeling alot, but am never able to make details for the models i create, to give them substance. i preffer polygonal shapes (by that i mean somewhere just above N64 level 3d graphics) but can never get them skinned right.. i look at your work as highly inspirational in that regard, someday, i may try to 3d model your work.